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kangaroo icon with four multi-colored pins and "Itineroo" name

Collaborative Group Travel Planning Concept Mobile & Desktop Application

March–June 2025

Role: Designer, Researcher, Presenter

Software: Figma, Useberry, Google Slides

Introduction

Organizing group travel plans can be overwhelming, yet there are limited options to alleviate this stress. Supported by an academic literature review and in-depth competitive analyses of two current apps, existing travel-planning technology lacks key features users desire.

Alongside my two team members, we created Itineroo, a group travel experience application aimed at addressing common challenges in collaborative trip organization.

Project Goals
  1. Enable multiple users to collaboratively plan trips in real time

  2. Simplify shared budget creation and expense tracking

  3. Support post-trip reflection through mood logging and journaling

Process

User interviews uncovered pain points regarding communication, decision-making, and budget visibility. These insights informed our low-fidelity prototype and key features:

  • Group Polling

  • Budget Tracking

  • Mood & Journal Logging

  • Location-Based Activity Discovery

  • Document Managing

Outcome

The high-fidelity prototype promotes intuitive decision-making, clearer task delegation, & financial transparency, supporting a more cohesive and low-stress group travel experience.

01

Research & Ideation

02

Low-Fidelity Prototype

03

Usability Testing

04

High-Fidelity Prototype

05

Design System

01

Research & Ideation

Based on our preliminary research findings, our team identified the MVP features to address group travel-related issues people typically encounter throughout their experience.

Methods used:

  • Relevant Competition Analysis

  • User Interviews

  • User Personas

  • Literature Reviews

Competitive Review & Sentiment Analysis
User Interview Protocol
User Interviews: Findings
User Personas
Preliminary Sketches

02

Low-Fidelity Prototypes

Our low-fidelity prototypes tested Itineroo’s core features: group voting, budgeting, activity suggestions, mood logging, and post-trip journals. Feedback from initial usability tests informed key design refinements, leading to a second, more streamlined version for further evaluation.

Before Trip Planning

Quick Actions

The app’s home page

Quick access to documents, finance, activities, and voting features

“To Do” widget with any pending items - polls, budget approvals, etc

Itinerary for each day of the trip

lofi-voting.png
Group Voting

Vote in Active Polls & see other group members’ responses

Create a new poll

Specify poll options – expiration times, voter identification preferences, ability to add a new poll option as a participant

View completed or expired polls

During Trip

lofi-activities.png
Discover Activities

Rate activities you have already completed

 

If you like the activity, find similar recommendations near you

 

Search for other types of activities like food/drink or entertainment

 

List view of suggestions with links that can bring you to more information

lofi-budget.png
Budget Tracking

View data visualizations and list breakdowns of your trips’ budget

 

View budget for all your expenses or only split expenses

 

Make real time edits to categories

 

View expanded day-by-day budget breakdowns

 

Submit and/or approve group budget change requests

lofi-after-reflection.png
Mood Tracking

Log your mood and record short notes throughout your trip

 

View group members’ moods throughout the trip

 

Log a daily journal entry

 

View visualizations for all mood and journal data throughout the trip

03

Usability Testing

We conducted two rounds of usability testing:

  • Useberry was used for remote usability testing and behavior tracking. This platform permitted us to import Figma prototypes directly, enabling us to perform usability tests completely asynchronously.

  • Tableau was used to visualize data from Useberry for analysis and presentation.

Testing Timeline

Testing Materials Setup

8 pre-test questions (3 open-ended)

5 scenarios altogether, 11 total tasks

7 post-test questions (4 open-ended)

Uploaded all materials to Useberry

Version 1 Lo-Fi Usability Testing

Received 16 completed responses

Analyzed data & feedback to drive iterative changes for V2

Version 2 Lo-Fi Usability Testing

Revised tasks, questions, & prototype


Received 20 responses

Refine Design for Hi-Fi Iteration

Defined design system and style guide


Implemented changes based on V2 testing


Collected 3 user perceptions of hi-fi design

Lo-Fi Usability Testing

Version 1 Usability Test​

Our first round of low-fidelity testing focused on core mobile and desktop scenarios.

​Mobile:

  1. Voting on a group activity

  2. Creating a new poll

  3. Editing a budget category 

  4. Discovering nearby activities 

  5. Logging a mood check-in and journal entry 

  6. Submitting a trip reflection

Desktop:

  1. Viewing financial information

After completing all tasks, participants answered seven post-test questions to share their overall experience and provide actionable feedback for improvement.

Version 2 Usability Test​

In our second round of low-fidelity testing, we re-evaluated core scenarios and introduced a new desktop task: uploading a travel document. We also adjusted our method by having users rate each task immediately after completion, reducing memory load and yielding more accurate feedback.

Usability Test V1 Findings:

After ​the first round of usability testing, we found that our lo-fi prototype was received well conceptually, but critical clarity and navigation issues caused confusion.​​​

4.38 avg difficulty rating out of 7 (0= difficult, 7= very easy)

88.89% completion rate

46% felt overwhelmed by the amount of content on the screen

Users experienced navigation issues, unclear task flows, and terminology confusion

Examples: Mobile & Desktop Budget Editing Tasks

Scattered and incorrect click areas indicate clear confusion among users where to edit their budget.

We observed visible improvement between Version 1 and Version 2 usability tests, indicating successful design changes based on V1 feedback.

Usability Test V2 Findings

After ​the first round of usability testing, we found that our lo-fi prototype was received well conceptually, but critical clarity and navigation issues caused confusion.​​​

We clarified our test questions, corrected our Figma prototype flows, simplified our screens

5.50 avg difficulty rating out of 7 (0= difficult, 7= very easy)

100% completion rate

5.97 avg clicks per question
(improvement from 7.84 avg clicks per question in V1)

Users found budget editing and
mood logging to be too complex

Improved Task Success Example: Mobile & Desktop Budget Editing Tasks

Mobile Design Changes:

  • Moved "Edit" button near "Categories" list for better visibility

  • Reduced random clicking, users either selected the legend label, category list, or edit button

Desktop Design Changes:

  • Did not make changes between V1 and V2, but still increased task performance

  • Only two missed clicks on graphs

Action Items for High-Fi Prototype

Before the final prototype, we analyzed the usability test results and turned the feedback into action items.​​​ This helped resolve outstanding inconsistencies, unintuitive areas, and any common user mistakes. 

Make desktop footer clickable, various users attempted to navigate using it.

Fix some incorrect click paths between screens to reduce user error and confusion

 

Solidify design system & brand kit

Streamline finding nearby activities further

Replace placeholder content with more realistic data 

Make “upload document” button more obvious on desktop 

 

Make desktop home header content navigable to travel document upload page

Take an in-depth look at our usability study results, data analysis, and the design changes implemented as we worked to improve Itineroo's effectiveness & intuitiveness.

Version 1 Usability Testing
Version 2 Usability Testing

04

High-Fidelity Walkthroughs

After refining our prototype interactions based on the usability tests, we finalized Itineroo's high-fidelity design.

 

*To jump to video walkthroughs of the final user flows, select from the buttons below.

Desktop Walkthroughs

Mobile Screens

Before a Trip
Onboarding

Creating a profile

Specifying system preferences & customization

Creating or join a trip

Adding travelers from contact list

Homescreen

Quick actions easily distinguishable

Multiple ways to navigate to another screen

Horizontal scrolling multi-day itinerary cards

Group Voting

Ability to collapse/expand polls to minimize visual clutter

Visually distinct chip action bar to switch between polls

Creating a new poll

Ability to opt out of voting

Visual indicator for who voted and who has not

View poll result after casting a vote

Manage Budget & Finances

View individual and group budget data visualizations

Expand day-by-day spending breakdowns per category

Make edits to spending categories & expand daily

Submit and/or approve group budget change requests

During a Trip
Discover Things to Do

Renamed from "Discover Activities" to be more all-encompassing

View activity suggestions

Search map by category

List view option

Add activity from map/list directly to itinerary 

Mood Tracking & Journal Logs

Log your mood and record short notes throughout your trip

View group members’ moods throughout the trip and comment on them

View overall mood trends and journal data

Option to make mood or journal logs private or visible to the group

before-trip
during-trip
After a Trip
Post-Trip Reflection

Log a post-trip reflection on the last day of the trip

View group members’ reflections and comment on them

Vote on group member superlatives

Option to make trip reflection private or visible to the group

after-trip
Desktop Walkthroughs
Iterative Changes

Allow users to navigate the desktop version with the footer.

Make the “upload document” button more obvious.

Increase size of home header content navigable to travel document upload page.

Fix incorrect click paths between screens to reduce user error and confusion.

desktop-walkthroughs

05

Design System

We built a custom design system for Itineroo, defining colors, typography, reusable components, buttons, and icons. Our goal was to create a friendly, inviting interface that reflects the excitement and fun of trip planning.

We selected Outfit, a rounded sans-serif typeface, for its approachable tone, and used a muted, soft color palette to maintain a calm and cohesive visual identity.

ds-collage.png
Color Palette
Primary Colors
Blue
1A5483
Orange
EEB17B
Light Blue
84ABD6
Coral
FF8A80
Green
89B36F
Secondary Colors
Red
AD5454
Teal
68BAB3
Pink
EB9E94
Pale Blue
E7F0FF
Light Green
A8BBA2
Beige
F5F0ED
Brand Imagery
Logo Variations
Logo.png
itineroo-long-logo.png
logo-no-name.png
Additional Imagery
itineroo.gif
itineroo-user.png
itineroo-multiple.png
itineroo-speech.png
Typography Styles (not to scale)
Mobile
Desktop
desktop-type.png
desktop-type.png
mobile-type.png
mobile-type.png
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